Review of Valiant Hearts: The Great War. The evil irony of human memory

Human memory is a pretty strange thing. You can successfully keep reservations in your head throughout your life, but forget the shopping list you made an hour ago. Or a friend’s birthday. Or a game completed a couple of years ago, although successful ones are rarely forgotten. The fate of such projects is the same: most often the sequel that goes into production gives rise to a full-fledged franchise. There are thousands of examples of this, starting from "Mario" and ending Hellblade. There are other cases. Some projects like Spec Ops: The Line, don’t get sequels, but remain iconic. Others are not permanently retained in memory, but return quickly: for example, The Saboteur or Bulletstorm. However, everyone has their own line between categories.

Different consequences primarily depend on financial indicators. In the world of capitalism, business, even creative business, is subject to a simple rule: “There is profit – we work, there is no profit – we close down”. A little rude but true. Seriously, who would pour hundreds of thousands of dollars of oil into nowhere??

But there are unusual exceptions. It seems like games that were successful at launch, but which faded from memory after a couple of years. They are not on the lists "You may have missed it", because it was hard to miss at the start. Sometimes they appeared in "Best games of the year", somewhere in genre nominations. But time inexorably crosses out these games. For example, who remembers Mark of the Ninja? Fans of 2D stealth platformers, but we understand the scale of this audience. So today’s guest seems to be from the category of “erased from memory”. It’s time to see how correctly many have forgotten Valiant Hearts: The Great War.

War has changed

The First World War, a significant event in history, was on the margins of popular culture for a long time. In principle, it is logical – as soon as the world recovered, a second one immediately began, much more cruel and destructive. The lion’s share of war books, films and, of course, games were dedicated to her. Concept "WWII shooter" even managed to become a household name. But recently the situation has changed. On the eve of the centenary, authors began to pay attention to WWII, as if the world had come to realize its importance. This is the first one (what a turn!) a truly world war, which completely changed all technologies and knowledge of military affairs. It was bloody and left its mark on the lives of millions of people. And in the end, she didn’t have a clear artistic style – what creative potential!

Valiant Hearts came out from under the unit’s computer pens Ubisoft in the city of Montpellier and became one of those “swallows” that brought the events of the First World War into the media. The platformer appeared in June 2014, and at the time of its release it was talked about from almost every place. Actually, for this reason, the project is considered successful in the gaming community, even if real No one mentioned sales figures.

The first thing you will https://mahagame88casino.co.uk/ encounter when starting up is arousing desire burn Ubisoft Connect, because without it you won’t be able to start. If you omit the lyrics, then already in the main menu a simple interface and a peculiar panache catches your eye. The outlines of the characters are deliberately harsh, and the color palette is thoroughly skewed towards gray. The art style is supported by periodic overlays of frames, aiming to emulate a comic book. In addition, even the animations are two-dimensional, which adds a “cartoony” quality to what is happening on the screen.

However, the game cannot be called flat. The developers did a good job on multi-level backdrops. Roughly speaking, in the game right away several long shots, filled with events. Sometimes the background softly overlaps the characters, creating an even more three-dimensional world. Game designers also regularly force the player to move between planes.

Valiant Hearts builds gameplay around solving riddles. The player is locked in a location and required to find the necessary item or start an important mechanism. At first they are very simple, but over time the tasks become more complex and consist of several steps. There are no hardcore quests at all, and even if something happens, you can use the tips. Not immediately, but after a minute or two of mindless wandering, the game will show you which direction to go. For each riddle, two or three such clues are given. Despite the simplicity of most tasks, sometimes advice saves time and nerves.

No man’s land between them

The plot of the game revolves around four characters whose lives were changed by the war. The developers probably wanted to show similarity fate, and therefore intentionally depersonalized heroes. Appearance, just like character, is depicted in outline, rather showing archetypes. This applies not only to the main characters: not a single character in the game has full-fledged lines – only loosely related mutterings. And only the dog was awarded eyes – the main element of uniqueness. Apparently she deserved it.

But the places of events are very individual. The game covers the main battles of the Western European front. Here is the gas attack at Ypres, and the Nivelle offensive, and of course "Verdun Meat Grinder" – where without her. For those who don’t know, there is a historical information section that is constantly updated. It briefly describes real events or features of the army structure of those years. This section is gently integrated into the passage through collectibles.

Let’s be honest – game French developers defend the view of their compatriots on the events of the war. To their credit, the plot does not slide into a black-and-white confrontation and "gray morality" does not demonstrate. Let the plot have a formal antagonist, Valiant Hearts It’s not about "good" or "bad" at all. She’s about War and its influence on people. Using generalized and abstract characters as an example, we are told a harsh but touching story. You need to get used to the style, and then, as you move through the plot, you become more and more imbued with the idea of ​​​​the cruelty and senselessness of human sacrifice. And the ending, showing the heartlessness of war as a phenomenon, can bring tears to your eyes.

The war that will end wars

Of course, plot alone won’t achieve such a reaction. The script, which is meager in dialogue and character development, is compensated by the gameplay narrative and painstaking staging. Telling a story through gameplay is only remembered during ludonarrative dissonance, when desynchronization is obvious. The successful overlap of story and gameplay narrative is perceived as given, and its importance is downplayed. IN Valiant Hearts this cannot be ignored. The developers have adjusted the gameplay so as to accurately convey the emotions that the hero experiences on the screen. An example from the very beginning: the protagonist is running from an incoming bombardment, soldiers are dying in batches, shells are falling more densely and it is becoming increasingly difficult to find a safe place. The more difficult the situation on the screen looks for the protagonist, the more difficult it is for the player to complete the episode. It takes a lot of time and great meticulousness all developers, primarily game designers and testers.

To prevent the player from getting bored with the simple mechanics and repetitive logic of the riddles, the creators fill Valiant Hearts maximum variety and don’t hesitate to change your mood dramatically. Here the heroine is peacefully repairing a car in the touching atmosphere of Paris, and twenty minutes later she is frantically trying to save at least someone from the wounded on the battlefield. During the passage, the protagonists manage to take part in big battles, and quietly capture a couple of buildings, and even escape from crazy dieselpunk armored personnel carrier. Stop what? Obviously, artists Ubisoft Montpellier They didn’t limit their flight of fancy and at times they created wunderwaffles. They look quite appropriate in a comic style, but you definitely shouldn’t expect complete realism.

The game’s music keeps things varied. Valiant Hearts is filled with a variety of compositions: both his own Peter McConnell, and licensed. Moreover, the choice of background music in some cases pleasantly surprises. What could be better for a high-speed trip than "Cancan"? Particularly pleasing is the successful interweaving of the original soundtrack with music not written specifically for the game.

Valiant Hearts: The Great War – very tightly tailored project. Every episode, every detail took a long time to verify. You can see how much work and love they put into the game, as if trying to make it eternal reminder of the horrors of war. The evil irony is that she herself is already poorly remembered.

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