R.I.P. #2 – Prince of Persia: Kindred Blades

Hello bloggers from all over the US. And so, after a very difficult birth, RIP 2 was born. Which we present to the public. Please leave your comments about the format and design, as well as about the intro, your opinion and criticism is very important to us because the project still needs to be brought to life for a very long time and persistently. Enjoy watching.

Best comments

The excerpt of gameplay at the end should have been shown in full screen, and not in a window. And this gameplay really reminds me of the idea of ​​Watch Dogs… Well, at least the future, hacking devices, Ubisoft in the end.

Yubi did the wrong https://planetofbetscasino.co.uk/ thing by killing KB. TTT was not bad and I, as a fan of the trilogy, liked both the plot and the unchanged gameplay from WW, but still KB’s features sounded very attractive.

In vain Ubisoft took into account the requests of fans. I’ve been aware of this dead project for a long time. The third part pleased with the atmosphere of the Prince of Persia, there were enough mistakes, and, I think, compared to what could have come out, it would not have been comparable. I think the endings would make you tremble. I remember that in the third prince there were two endings… I just don’t remember.The Two Thrones wasn’t a bad game, but it wouldn’t compare to Sister Blades. How I would like to see her in the light..
Anyway, who liked which part better?? Well, or least of all? I liked WW the most. I think everyone understands why: atmosphere, cruelty, stylish combat, interesting plot, perhaps not the most casual hardcore on insein. I liked 2008 because if they really wanted to convey the atmosphere of a Persian fairy tale, then this is exactly what they had to do. Stylization delivered. But I didn’t see the ending (only for Sosnoly and xbox360). The first one is also interesting, but somehow didn’t touch me. Original ideas, founder of subsequent parts. But it didn’t hurt. Well, I’m not talking about the last part “Forgotten Sands”. This is such a heresy that it’s a shame.

Well, the fact is that with extremely low video quality, we ourselves can, without looking at the full screen, make the viewing window smaller to reduce the noticeability of poor quality flaws. On the contrary, it would be more interesting for me to see the gameplay in full window.

Then tell me how they changed Splinter Cell Conviction, and it would be a great game with an open world, I’m sure Assasin’s Creed is to blame

Wow, cool project! And since I need to criticize, the speech seemed too monotonous to me) Read a little more expressively, pause and everything will be fine!) And I hope there will be a story about The Crossing.

This whole leapfrog with the “window” was invented solely because of the low quality of the video, but we’ll take it into account, thank you.

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